Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 04, 2006, 04:04 PM // 16:04   #1
Frost Gate Guardian
 
Join Date: Feb 2006
Location: WV, USA
Guild: Spirit of Elisha [SOE]
Profession: Me/
Advertisement

Disable Ads
Default Sai daggers should do blunt damage

Currently in GW:F the Sai dagger has damage type peircing. Traditional sai are not sharp, they are a dull defensive weapon used for trapping and breaking weapons. If the Jitte sword does blunt damage, the sai should as well. Opinions?

EDIT: For reference - http://en.wikipedia.org/wiki/Sai_%28weapon%29

Last edited by azuresun; Apr 04, 2006 at 07:06 PM // 19:06..
azuresun is offline   Reply With Quote
Old Apr 04, 2006, 06:07 PM // 18:07   #2
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

Sure, you seem to know much more about the subject than me...therefore I am trusting you are right.
Mandy Memory is offline   Reply With Quote
Old Apr 04, 2006, 07:13 PM // 19:13   #3
Krytan Explorer
 
Jessyi's Avatar
 
Join Date: Dec 2005
Profession: Mo/
Default

Yeah, Azuresun's right - while the sai can be used to pierce weak spots in armor, that's not thier most typical use. They're used to defend the forearms (not well against tempered swords mind you), trap and break blades, strike with the enlongated centre prong (with various swing types) and to punch with (if you're gripping them properly).

And that's another thing: the way the assassin grips the sai makes me grimace; holding them by the grips, with the prongs out (like a dagger). I think in feudal japan, if a samurai saw someone holding the sai like that, the samurai would laugh and then kill them.

-Jessyi
Jessyi is offline   Reply With Quote
Old Apr 04, 2006, 07:40 PM // 19:40   #4
Wilds Pathfinder
 
Kais Unduli's Avatar
 
Join Date: Sep 2005
Location: Room V
Default

Well, they are held a certain way in Factions because they were designed to be held that way. All the daggers are held in the same fashion; I don't think Anet will adjust the grip for just one weapon. Even though it is wrong.
Kais Unduli is offline   Reply With Quote
Old Apr 04, 2006, 07:49 PM // 19:49   #5
Burninate Stuff
 
Wrath Of Dragons's Avatar
 
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
Default

I definitely agree with the blunt damage thing. As for how they are held, .....i wasnt payin attention
Wrath Of Dragons is offline   Reply With Quote
Old Apr 04, 2006, 07:54 PM // 19:54   #6
Forge Runner
 
Akhilleus's Avatar
 
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
Default

agreed.
the only time a sai is held with the tips outward like a sword, is in the middle of an outward strike, as the strike of a sai immitates (purposfully) the attack of a praying mantis; the prongs are released outward from the inside or outside of the forearm (depending on whether they are attacking from a stance, or counter-attacking from a previous block) and brought downward, upward, or across, generally hitting the obliques, sholur blades, or side of the neck, while the opposite hand's sai traps the persons weapon or wrists. after the strike, the prongs are brought inward, along with the arm, during the retraction of the attack. the main reason for this is the style of fighting sai are designed for; defense. the primary type of weapon sai fighting techniques are designed to counter is that of a sword; closing the distance between the attacker and defender to literally that of about 9 inches to 2 feet, where the sword is far harder to when held outright, then trapping the opponents limbs, and bringing down a world of hurt from inside their attack range. the only reasonable way a swordsman can counter an opponent with sai once too close, is by retracting the sword to where the blade follows down the outside of the forearm, and making inward strikes to the opponents throat (the hardest place for a sai to defend adequetly)
Akhilleus is offline   Reply With Quote
Old Apr 04, 2006, 07:58 PM // 19:58   #7
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

So you guys are saying those thin, pointy, things are used as a baton instead of as a rapier?
Numa Pompilius is offline   Reply With Quote
Old Apr 04, 2006, 08:00 PM // 20:00   #8
Wilds Pathfinder
 
TGgold's Avatar
 
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
Default

Quote:
Originally Posted by Akhilleus
agreed.
the only time a sai is held with the tips outward like a sword, is in the middle of an outward strike, as the strike of a sai immitates (purposfully) the attack of a praying mantis; the prongs are released outward from the inside or outside of the forearm (depending on whether they are attacking from a stance, or counter-attacking from a previous block) and brought downward, upward, or across, generally hitting the obliques, sholur blades, or side of the neck, while the opposite hand's sai traps the persons weapon or wrists. after the strike, the prongs are brought inward, along with the arm, during the retraction of the attack. the main reason for this is the style of fighting sai are designed for; defense. the primary type of weapon sai fighting techniques are designed to counter is that of a sword; closing the distance between the attacker and defender to literally that of about 9 inches to 2 feet, where the sword is far harder to when held outright, then trapping the opponents limbs, and bringing down a world of hurt from inside their attack range. the only reasonable way a swordsman can counter an opponent with sai once too close, is by retracting the sword to where the blade follows down the outside of the forearm, and making inward strikes to the opponents throat (the hardest place for a sai to defend adequetly)
That sure cleared *everything* up. Nice explanation.
TGgold is offline   Reply With Quote
Old Apr 04, 2006, 08:03 PM // 20:03   #9
Wilds Pathfinder
 
Kais Unduli's Avatar
 
Join Date: Sep 2005
Location: Room V
Default

Yes, pretty much. Don't mind us martial arts heads.

I actually went looking for my old pair of sai, but can't find them. I hope I didn't lend them out to someone, because I sure as hell don't remember what happened to them.

I'm really glad they included the kamas in Factions. Also loved using those things.
Kais Unduli is offline   Reply With Quote
Old Apr 04, 2006, 08:09 PM // 20:09   #10
Jungle Guide
 
Sidra's Avatar
 
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
Default

Ah man. I really wanted to learn sai fighting. Couldn't find any places that specialized in weapons training, though. I don't care much for physical combat, but the concealing ability of the sai and several other medeival Oriental weaponry intrigue me. Note, that it seem like the developers went and copied Elektra, who has an annoyingly pointy version of the sai, totally mis-reading its intentional use, which is for self defence/disarming/disabling. If they were to make it so that sai could either do piercing or blunt (since they seem to be going for the whole "modern cool spikey thing" view on things) then that would satisfy me, at least.
Sidra is offline   Reply With Quote
Old Apr 04, 2006, 08:13 PM // 20:13   #11
Forge Runner
 
Akhilleus's Avatar
 
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
Default

also, i should mention; for anyone who thinks that sai as a blunt weapon cannot do adaquete harm to the human body, you'd be quite wrong.
if you screw up when practicing and hit yourself with a metal sai, it hurts...a lot...trust me (as in you'll be limping for a week if you so much as tap yourself incorrectly). that, and the collar bone of the average person can only sustain about 15lbs of pressure per square inch, so give em a good whack, and their arms become useless.
Akhilleus is offline   Reply With Quote
Old Apr 04, 2006, 09:34 PM // 21:34   #12
Wilds Pathfinder
 
Rancour's Avatar
 
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
Default

Yes, and axes should be piercing damage because your character sometimes chooses to stab with them.

I bet you're right when you say it's wrong and all; but how much of a difference would it REALLY make? There are alot of things that are much higher on my todo-list than changing the weapons damage type. If we really wanted extreme, punctual realism, the only professions would be ranger, warrior and assassin (since magic doesn't exist).

Sorry if I'm sounding a little hostile (or rude, more likely). I just feel that this is really one of those things were I'm sure the majority of people don't really care.

Just my opinion though; if you want the blunt damage, fine by me; I just wouldn't want Anet to spend time changing it
Rancour is offline   Reply With Quote
Old Apr 04, 2006, 10:37 PM // 22:37   #13
Frost Gate Guardian
 
Join Date: Feb 2006
Location: WV, USA
Guild: Spirit of Elisha [SOE]
Profession: Me/
Default

Rancour:

I agree that there are higher priority things on ANet's todo list. My point was, if they had gone through the trouble of making the Jitte sword, which is basically a longer sai with only one shorter prong, do blunt damage, then why not do that with the sai as well?

And I think it would have an effect on in game statistics as well. Just one example, switching to your blunt damage sais when a warrior activates "Sheilds Up" would be a great tactical move for an assassin.
azuresun is offline   Reply With Quote
Old Apr 04, 2006, 10:55 PM // 22:55   #14
Wilds Pathfinder
 
Lampshade's Avatar
 
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
Default

It doesn't matter what it is in real life..

I dont need a quiver, a sheath, or a backpack to hold all the items I couldn't, so
why turn the sai into blunt?
Lampshade is offline   Reply With Quote
Old Apr 04, 2006, 11:30 PM // 23:30   #15
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

/Agree

At the same time, could them make the assasins hold a Korambit properly?

http://usera.imagecave.com/buzzer/gw040j.JPG

If you do not use the fingerhole, why bother having it in the design at all? ~_~
lyra_song is offline   Reply With Quote
Old Apr 04, 2006, 11:43 PM // 23:43   #16
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

I agree. They should stay true to the actual weapons' damage type, tecnique, positioning and usage (or try to).
LifeInfusion is offline   Reply With Quote
Old Apr 04, 2006, 11:48 PM // 23:48   #17
Jungle Guide
 
Minus Sign's Avatar
 
Join Date: Feb 2006
Profession: Mo/N
Default

/signed
Minus Sign is offline   Reply With Quote
Old Apr 05, 2006, 12:40 AM // 00:40   #18
Krytan Explorer
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by azuresun
Rancour:

I agree that there are higher priority things on ANet's todo list. My point was, if they had gone through the trouble of making the Jitte sword, which is basically a longer sai with only one shorter prong, do blunt damage, then why not do that with the sai as well?

And I think it would have an effect on in game statistics as well. Just one example, switching to your blunt damage sais when a warrior activates "Sheilds Up" would be a great tactical move for an assassin.
QFT and /signed
AeroLion is offline   Reply With Quote
Old Apr 05, 2006, 12:54 AM // 00:54   #19
Krytan Explorer
 
Jessyi's Avatar
 
Join Date: Dec 2005
Profession: Mo/
Default

Quote:
Originally Posted by Kais Unduli
Yes, pretty much. Don't mind us martial arts heads.

I actually went looking for my old pair of sai, but can't find them. I hope I didn't lend them out to someone, because I sure as hell don't remember what happened to them.

I'm really glad they included the kamas in Factions. Also loved using those things.
Awwww...they put kama in Factions? I only played the FPE for like an hour before becoming homicidally enraged (yes, yes, I still have my preorder) so I didn't see them. Would be nice though if you could use them in-game to quickly reduce an enemy to a pile of limbs and a torso. That'd be sweeeet.

-Jessyi
Jessyi is offline   Reply With Quote
Old Apr 05, 2006, 01:19 AM // 01:19   #20
Lion's Arch Merchant
 
Sientir's Avatar
 
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
Default

If I'm not mistaken, Raphael of the Teenage Mutant Ninja Turtles uses Sai. They may have gotten certain wieldage patterns from that as well, though I can't remember much about the show anymore.

Overall, he was the first...person? that I connected the Sai to. *shrug*

I do agree that having them be blunt (though kinda odd, since most people will have the romanticized view of it presented through such characters as Raphael) would have tactical advantages.
Sientir is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Daggers Vs. Swords? Darth Palegis The Riverside Inn 2 Mar 24, 2006 02:30 AM // 02:30
PC {Fast plz!}: Perfect Eternal Shield, req8 +30 Always and +10 Armor vs Blunt Damage ezekiel fireheart Price Check 5 Mar 19, 2006 08:27 PM // 20:27
Stone Daggers and Stoning = Physical Damage? Phrozenflame The Campfire 1 Feb 01, 2006 10:02 PM // 22:02
PC on eternal shield req10, RD-3(10%), armor+7 against blunt damage chunwk Price Check 3 Dec 30, 2005 12:08 AM // 00:08
Yukito Kunisaki Questions & Answers 8 Jun 15, 2005 05:45 PM // 17:45


All times are GMT. The time now is 08:55 PM // 20:55.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("